SkyFest 2024

In 2024, thatgamecompany - the award winning studio behind Sky: Children of the Light, faced a convergence of events that challenged its traditional marketing approach. While the product had a 5th Anniversary rapidly approaching, executive missteps in the Asian market undermined community building efforts, resulting in a stagnating user base and significant loss of brand momentum.

SkyFest 2024 was my answer to this problem. I created a series of flagship events and activations across China and Japan to engage with problematic geos, offering culturally relevant and localized content that delighted and surprised current, lapsed, and potential consumers. Simultaneous product updates, in-game experiences, influencer campaigns, and content marketing initiatives were launched across China, Japan, South Korea, and the United States, creating an industry-first fully-synchronized marketing experience.

The result? 1.3M+ consumers reached, average NPS of +89, $128M ARR, and 236M+ earned UMV.

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